2D animation
From animatic to final render — campaigns, explainers, information graphics.
2D · VECTOR / CEL · 25–60 FPSA production studio. Technical animation, VFX and complete visual identity — from concept to broadcast.
Inside the mechanism. In microseconds. At a scale no camera can register. We break a complex product down to first principles and show why it performs better. Military systems, machinery, processes — technical animation is the core of the studio.
Principle of operation, tactical advantage, system integration. Material for defence fairs and tenders.
Exploded views, cross-sections, duty cycles — from a single component to a production line.
Phenomena too fast, too slow or too small for a lens. We show them at a legible scale.
The product looks finished before a prototype exists. Material for presentations, fairs and documentation.
Production split between an agency, an animation studio, a media house and a print house requires coordination nobody puts in the quote.
One conversation defines the entire production. Specifications and technicalities are on our side.
Concept, production, post-production, preparation for broadcast and print. One team is responsible for the whole.
The material lands where it should: at the print house, TV station, cinema or online. To spec, on time.
From animatic to final render — campaigns, explainers, information graphics.
2D · VECTOR / CEL · 25–60 FPSModelling, look-dev, simulation, rendering. Photorealism or full abstraction — whatever the task requires.
3D · CGI · UP TO 4K/8KCompositing, tracking, CGI integration with live action. Broadcast-ready material.
COMP · TRACKING · CGIShoot, edit, grade, sound. The full video production chain.
SHOOT · EDIT · GRADE · -23 LUFSIdentity systems: mark, typography, rules of use. Rolled out everywhere — from technical documentation to the trade-fair stand.
BRAND · BRAND BOOK · ROLLOUTProduct support materials — catalogues, documentation, technical trade-fair graphics. From layout to print supervision.
PDF/X-4 · CMYK · 300 DPIChannel branding, title sequences, boards, lower thirds. Broadcast spec as standard.
BROADCAST · PRORES 422 HQEvery distribution channel has its own specification. The client doesn’t need to know any of them.
| Channel | Specification |
|---|---|
| PDF/X-4 · CMYK · 300 DPI · colour supervision | |
| TV | ProRes 422 HQ · broadcast spec · −23 LUFS |
| CINEMA | DCP · 2K / 4K · SMPTE |
| SOCIAL | 16:9 · 1:1 · 9:16 · 4:5 |
| WEB | H.264 / WebM · adaptive bitrate |
| OOH | large format · 1:10 scaling |
One conversation. We define the goal, the audience and the distribution channels.
Script, styleframes, animatic. Direction approved before production.
Animation, VFX, sound. The schedule is defined up front, with checkpoints on agreed dates — no surprises at the end.
Master and every broadcast version. Material to the spec of each channel — delivered to the print house, station, cinema or web.
THIS SEPARATES A STUDIO FROM A CONTRACTORSOURCE FILES — CAD, DOCUMENTATION — ARE STORED ON OUR OWN SECURED SERVERS.
A permanent core runs the production and answers for quality. Around it — a network of specialised creators, assembled to match the scale and nature of the project. This is how we deliver large productions without a corporate structure, keeping full control of the result.