Brief

LABTIME · TECHNICAL & 3D ANIMATION STUDIO — We explain what can’t be shown.

A production studio. Technical animation, VFX and complete visual identity — from concept to broadcast.

0+ COMPLETED PROJECTS
0 PROJECTS ON CINEMA SCREENS
  • Airbus
  • MBDA
  • Hensoldt
  • MAN
  • Carglass
  • Alba SA
  • Wrocław University of Science and Technology
  • City of Vienna
  • Bloober Team
03 / SPECIALISATION

What decides the advantage happens inside.

Inside the mechanism. In microseconds. At a scale no camera can register. We break a complex product down to first principles and show why it performs better. Military systems, machinery, processes — technical animation is the core of the studio.

Exploded view of the AX-712 device — modules separated into layers, with callouts and readouts.
FIG. 03-AAX-712 · EXPLODED VIEWREV 2.1
  • M-01

    Systems and armament

    Principle of operation, tactical advantage, system integration. Material for defence fairs and tenders.

  • M-02

    Devices and machinery

    Exploded views, cross-sections, duty cycles — from a single component to a production line.

  • M-03

    Processes and technologies

    Phenomena too fast, too slow or too small for a lens. We show them at a legible scale.

  • M-04

    Pre-deployment visualisation

    The product looks finished before a prototype exists. Material for presentations, fairs and documentation.

04 / ONE PARTNER

You don’t need an agency. You need one number.

Production split between an agency, an animation studio, a media house and a print house requires coordination nobody puts in the quote.

ONE POINT OF CONTACT
  • P-01

    One brief

    One conversation defines the entire production. Specifications and technicalities are on our side.

  • P-02

    Full scope

    Concept, production, post-production, preparation for broadcast and print. One team is responsible for the whole.

  • P-03

    Delivery accountability

    The material lands where it should: at the print house, TV station, cinema or online. To spec, on time.

05 / CAPABILITIES

Seven capabilities. One production chain.

C-01

2D animation

From animatic to final render — campaigns, explainers, information graphics.

2D · VECTOR / CEL · 25–60 FPS
C-02

3D animation

Modelling, look-dev, simulation, rendering. Photorealism or full abstraction — whatever the task requires.

3D · CGI · UP TO 4K/8K
C-03

VFX

Compositing, tracking, CGI integration with live action. Broadcast-ready material.

COMP · TRACKING · CGI
C-04

Video content

Shoot, edit, grade, sound. The full video production chain.

SHOOT · EDIT · GRADE · -23 LUFS
C-05

Visual identity

Identity systems: mark, typography, rules of use. Rolled out everywhere — from technical documentation to the trade-fair stand.

BRAND · BRAND BOOK · ROLLOUT
C-06

Graphic design and DTP

Product support materials — catalogues, documentation, technical trade-fair graphics. From layout to print supervision.

PDF/X-4 · CMYK · 300 DPI
C-07

Motion design and broadcast graphics

Channel branding, title sequences, boards, lower thirds. Broadcast spec as standard.

BROADCAST · PRORES 422 HQ
06 / DISTRIBUTION

We don’t stop at a file. We stop at broadcast.

Every distribution channel has its own specification. The client doesn’t need to know any of them.

Distribution channels and delivery specifications
ChannelSpecification
PRINTPDF/X-4 · CMYK · 300 DPI · colour supervision
TVProRes 422 HQ · broadcast spec · −23 LUFS
CINEMADCP · 2K / 4K · SMPTE
SOCIAL16:9 · 1:1 · 9:16 · 4:5
WEBH.264 / WebM · adaptive bitrate
OOHlarge format · 1:10 scaling
07 / WORK

Selected work.

08 / PROCESS

From brief to broadcast. Four stages.

  1. 01

    Brief

    One conversation. We define the goal, the audience and the distribution channels.

  2. 02

    Concept

    Script, styleframes, animatic. Direction approved before production.

  3. 03

    Production

    Animation, VFX, sound. The schedule is defined up front, with checkpoints on agreed dates — no surprises at the end.

  4. 04

    Delivery and distribution

    Master and every broadcast version. Material to the spec of each channel — delivered to the print house, station, cinema or web.

    THIS SEPARATES A STUDIO FROM A CONTRACTOR

SOURCE FILES — CAD, DOCUMENTATION — ARE STORED ON OUR OWN SECURED SERVERS.

09 / COLLECTIVE

A production core. A network of specialists.

A permanent core runs the production and answers for quality. Around it — a network of specialised creators, assembled to match the scale and nature of the project. This is how we deliver large productions without a corporate structure, keeping full control of the result.

10 / CONTACT

Send a brief. We reply within 24 working hours.

grzegorz.m@labtimestudio.pl
SCOPE

SEND FILES AS A LINK (WETRANSFER / DRIVE). FORM DATA IS USED ONLY TO REPLY TO YOUR BRIEF. WE REPLY WITHIN 24 WORKING HOURS.